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Roll20 graduates Map Pins from beta, adds Mod Script and PinTool support

Roll20 declared Map Pins out of beta on Feb. 26, 2026, opening the tool to all users including free accounts and adding Mod Script support that powers Keith Curtis’s PinTool for Pro and Elite subscribers.

Jamie Taylor3 min read
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Roll20 graduates Map Pins from beta, adds Mod Script and PinTool support
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Roll20 declared Map Pins out of beta on February 26, 2026, and announced the feature is now available to all Roll20 users, including free accounts. The company’s blog by Jayme Boucher called Map Pins "one of Roll20’s highest-requested features of all time" and said "It’s never been easier for GMs to organize information and support their players in-session!"

The Map Pins rollout traces back to an Early Access release for Pro and Elite subscribers on November 12, 2025, when Roll20 described the offering as "a versatile tool to mark places on the Tabletop for a wide variety of uses, and link from the Tabletop to handouts." Roll20 moved the feature into Open Beta on January 8, 2026, and added a visible "Beta" label to the Map Pins tool on January 13, 2026 before declaring the feature out of beta on February 26.

Core Map Pins functionality includes linking pins to handouts and to sections within handouts, and controls to reveal and hide pins from players, all items Roll20 explicitly called out during the Early Access announcement and in later help updates. During Open Beta Roll20 added user-requested options, most notably "Flavor Text from GM Notes" for Anchor Pins so read-aloud blockquote text can show up in pin tooltips, and "Resizing Pins" with a path to change size via Edit Pin > Customization > six new sizes to choose from.

Power users on Pro and Elite accounts gained Mod Script, or API, support for Map Pins as of January 15, 2026. Roll20 highlighted a community Mod Script called PinTool, written by Keith Curtis, that "streamlines how Game Masters create, manage, and organize map pins." PinTool explicitly allows Pro and Elite users to "Bulk create, replace, and edit Map Pins," "Place pins automatically from handout headers (H1–H4)," "Convert map tokens into structured, linked handouts," "Preserve pin positions when replacing existing note token style pins," and "Handle GM Notes and Player Notes independently."

The Map Pins rollout did produce platform issues that Roll20 addressed in January. On January 12 Roll20 fixed "a recently introduced bug that caused mis-formatting in Handouts in cases where more than one element was present in a Header Style," a bug the company said was "originally introduced with rollout of Pins." On January 13 Roll20 also "Added pagination and a basic search functionality [to] the Player List in the Game Details page; this improves loading into West Marches /large community style games," and fixed a bug that made drawings and text disappear after page switches while drawing/text tools were active.

Roll20’s public guidance points players and GMs to the Help Center and Announcement Forum Post for details and to the blog for a PinTool demo; the blog instructs readers to "check out the Help Center for everything you need to know about Map Pins" and to "Read more and watch a demo video here." The platform’s FAQ reiterates that "All users (including free) will have access to Map Pins when they come out of beta" while also warning "We may release advanced features requested by subscribers in the future, but that information isn’t available at this time."

For GMs running Pathfinder campaigns on Roll20, the out-of-beta status clears the access barrier for basic Map Pins and the January Mod Script rollout gives Pro and Elite subscribers immediate automation options via PinTool. Found issues can be reported "within the VTT" or via Roll20’s Forums, X/Twitter, Bluesky, Instagram, or Discord as the team continues to refine the feature.

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