Pragmata tops UK charts, with Switch 2 taking 15% of boxed sales
Pragmata took No.1 in its second week, and Switch 2 already made up 15% of its boxed sales. Tomodachi Life fell to No.3 as Nintendo’s new hardware stayed visible across the UK.

Capcom’s Pragmata did more than just reach the top of the UK physical charts. It showed how quickly Switch 2 can matter to third-party launches, even when PlayStation 5 still dominates the shelf.
In the latest GfK Entertainment and NielsenIQ chart data for the week ending 25 April 2026, Pragmata climbed from No.2 to No.1 in its second week. The platform split underlined the shape of the launch: PS5 accounted for 79% of boxed sales, Nintendo Switch 2 took 15%, and Xbox made up the rest. For Nintendo staff watching how outside publishers position games on new hardware, that 15% is the more telling number. It puts Switch 2 on the map as a real retail channel for multi-platform releases, not just a Nintendo-only lane.
That matters because Nintendo’s own presence in the chart remained broad. Tomodachi Life: Living the Dream, which had debuted at No.1 the previous week, fell to No.3, but Nintendo Switch 2 still had multiple titles sitting in the UK Top 40. Mario Kart World, Pokémon Legends: Z-A, Animal Crossing: New Horizons, Super Mario Bros. Wonder and The Legend of Zelda: Breath of the Wild all remained in the mix, showing that the hardware is already carrying a wide back catalog and newer releases at the same time.

The rest of the top end showed how varied the boxed market still is. Cyberpunk 2077 Ultimate Edition jumped to No.2, helped by an 86% PC share, while Resident Evil Requiem held No.4. That spread suggests UK retail is still willing to support different platform audiences in the same week, with Switch 2 now taking a visible slice of that business alongside PS5 and PC.
For Nintendo’s development, publishing and retail-facing teams, the signal is straightforward: Switch 2 is already attracting outside software in physical format, and not just niche support. When a Capcom release can move to No.1 in week two while still finding 15% of its boxed demand on Nintendo’s new machine, it points to a platform that is starting to earn shelf space by its own merit. In a market where boxed sales still matter, that is the kind of early traction that can influence which external partners decide to back the system next.
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