UK games market hits £8.7 billion, Switch 2 boosts hardware sales
Switch 2 helped push UK hardware sales up 3 percent, but the wider market also showed jobs falling 4.5 percent and start-ups hitting a 15-year low.

Nintendo's Switch 2 arrived into a UK market that was still expanding, but the numbers point to a split screen for the people who make, publish and support games. Ukie said UK consumers spent £8.76 billion on video games in 2025, up 7.4% year on year, with software at £6.03 billion and hardware at £2.17 billion. Game culture spending reached £566 million, and sales tied to film, TV and soundtracks jumped 70 percent, while toys and merchandise rose 43 percent.
Hardware was the clearest sign that demand was still strong. Hardware spending rose 3 percent, helped by Nintendo Switch 2, which launched in the UK on June 4, 2025, at £395.99 and was initially sold through invite-only pre-orders. The console went on to become Nintendo's fastest-selling console launch in UK history. For Nintendo's retail, publishing and partner teams, that does more than shift consoles. It drives shelf space, digital visibility and the wider licensing machine that reaches beyond software into merchandise and entertainment crossovers.
The harder story sits beside that growth. TIGA said the UK games development sector was facing its most severe downturn on record, with employment falling 4.5 percent year on year, from 28,516 to 27,347, and start-up activity collapsing to a 15-year low. London still ranked as the world's third-largest hub for developers, behind Los Angeles and San Francisco, which shows how intense the fight for experienced talent remains even as parts of the market contract.

That contradiction matters for Nintendo's European business heading into the next hardware cycle. HM Revenue & Customs says the Video Games Expenditure Credit can be claimed on expenditure incurred from 1 January 2024 at a rate of 34% of qualifying expenditure, while the older Video Games Tax Relief regime is only available for games whose production started on or before 31 March 2025 and will cease in 2027. With the UK now the world's fifth-largest games market, the immediate question is not whether players will spend. It is whether a stronger sales environment can translate into steadier conditions for the studios, localisation teams, QA testers and commercial staff that keep a platform launch running after the first wave of demand has passed.
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