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Protospiel Wisconsin brings playtesting and feedback to Madison

Madison’s second game design convention put about 100 designers in the same room for a weekend of repeated playtests, fast feedback, and prototype iteration.

Jamie Taylor··1 min read
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Protospiel Wisconsin brings playtesting and feedback to Madison
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Protospiel Wisconsin ran July 17-19, 2026 at the WYSO Center for Music, turning 1118 E Washington Ave in Madison into a weekend lab for unpublished games. Protospiel Wisconsin was Madison’s second game design convention, and a Protospiel Madison 2026 page put attendance at around 100 other designers.

The draw was not a lecture hall or a showcase floor. Protospiel Wisconsin was built around playtesting, and it welcomed game designers of all levels, from people shaping their first prototype to veterans refining their hundred-and-first project. It also invited gamers who wanted to preview unreleased games and help shape them before publication, which widened the testing pool beyond the usual home-group feedback loop.

Different players surface different problems. A design that feels smooth with a familiar circle can stall when a new group trips over rules language, finds a runaway strategy, hits dead turns, or exposes pacing issues. The Protospiel format gave designers a chance to show a game, hear what confused people, and then bring the same design back for another pass. Attendees could playtest their designs many times throughout the weekend.

A Facebook post referred to Madison’s “OTHER game design and playtesting event,” and Protospiel Madison pages from 2022 and 2024 document earlier city-hosted editions. The Game Crafter’s news post about a prior Madison Protospiel put attendance at 100-plus other designers, while a Reddit comment about a more recent one put the count at over 130 designers and around 100 playtesters.

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Madison’s tabletop calendar includes Gamehole Con at the Alliant Energy Center on Oct. 15-18, 2026.

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