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Hasbro CEO Pledges No Generative AI in Magic or D&D Pipelines

Hasbro CEO Chris Cocks says generative AI has no place in D&D or Magic pipelines, even as his own laptop stays "full of it" for personal campaigns.

Nina Kowalski3 min read
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Hasbro CEO Pledges No Generative AI in Magic or D&D Pipelines
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Hasbro CEO Chris Cocks drew a clear line between his personal enthusiasm for generative AI and the corporate policy governing two of the hobby world's most beloved properties: generative AI will not enter the creative pipelines for Dungeons & Dragons or Magic: The Gathering. Speaking with Nilay Patel on The Verge's Decoder podcast, Cocks put it plainly: "There are some brands that the audience, the creators, just don't want it. So we don't even have it in our pipelines for our video games or for Magic: The Gathering or D&D."

That position didn't emerge in a vacuum. In August 2023, Wizards of the Coast banned its artists from using generative AI tools after fans discovered that artwork in the Fifth Edition sourcebook Bigby Presents: Glory of the Giants, credited to artist Illya Shkipin, had been partially created with AI assistance. The controversy forced a reprint of the book with replacement art and prompted Wizards to establish guidelines expressly forbidding generative AI use by D&D creatives at any stage of their process. A few months later, Wizards had to issue an official apology after marketing art for the Ravnica Remastered set was found to contain AI-generated elements the company had initially defended as human-created.

The irony embedded in Cocks' current stance is hard to ignore. At a Goldman Sachs conference in September 2024, he made the case that Wizards should be embracing AI tools and noted that among the "30 or 40 people" he roleplays with regularly, not one of them "doesn't use AI somehow for either campaign development or character development or story ideas." In the same Verge interview where he pledged no AI in the D&D and Magic pipelines, he acknowledged that his own laptop is full of AI-generated material he uses in his personal games.

Hasbro's broader operation tells a different story than Wizards does. Outside of Wizards of the Coast, the company uses AI tools extensively for creative work. On the toy side of the business, Hasbro has built chatbots modeled on Peppa Pig and Optimus Prime, which advise human designers on whether new product ideas feel authentic to those IPs. The brand-by-brand distinction is the crux of Cocks' argument: toys can leverage AI internally without triggering the kind of audience and creator backlash that D&D and Magic reliably produce.

Cocks framed his reasoning around both creative quality and community trust. He described AI in creative contexts as "a bit of garbage in, garbage out," and added: "It's humans who inspire the good ideas and follow through on them." Gizmodo characterized the remarks as a notable rhetorical cooling from his late 2024 position, when he reportedly described AI integration into D&D as "inevitable."

Cocks' remarks came just weeks after another major tabletop publisher publicly opposed generative AI, though that publisher was not named in the available reporting. Wizards, for its part, has consistently framed the D&D brand as one made for people by people, and the current ban on AI-generated artwork in its games remains in effect. Whether the pipeline pledge holds as generative AI continues to advance will likely remain a pressure point for a community that has already shown it will push back hard when the line gets crossed.

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