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Neil Newbon Completes 126-Part Two-Year BG3 Run, Calls It Perfect

Neil Newbon completed a 126-part, two-year Baldur's Gate 3 YouTube playthrough and called the game "perfect," a milestone that highlights the RPG’s depth and continuing community impact.

Jamie Taylor2 min read
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Neil Newbon Completes 126-Part Two-Year BG3 Run, Calls It Perfect
Source: www.gamesradar.com

Neil Newbon closed out a 126-part, two-year Baldur’s Gate 3 playthrough, finishing the final episode on January 20, 2026. The run, built as an exhaustive, episodic exploration of Larian Studios’ RPG, ended with Newbon praising the game’s craft and reach, calling it one of his "all-time greatest favorite games ever" and labeling the title "perfect." He added that he does not expect another game like it "either ever, or for a very, very, very long time."

Newbon used the long-form format to showcase the game’s scope, repeatedly drawing attention to the scale of writing and performances that drive player choice and character interaction. Over 126 installments, viewers watched branching narratives and performance moments stack into a complex, character-driven narrative that can sustain two years of serialized viewing. That durability is one reason Newbon’s conclusion matters: it demonstrates how a single RPG can support extended community engagement, long-running content strategies, and sustained discoverability on platforms like YouTube.

Practically, the run offers both a template and a resource for players and creators. Newbon said he plans to explore mods rather than launch an immediate new serious playthrough, signaling that modding is the next frontier for refreshing Baldur’s Gate 3 campaigns without restarting core saves. For players who want new experiences, targeted mods and post-release content provide clear options for fresh roleplaying hooks, while streamers and content creators can study pacing, episode structure, and audience retention across very long series.

AI-generated illustration
AI-generated illustration

Newbon’s public admiration also feeds into broader attention on Baldur’s Gate 3’s continued popularity and sales. High-profile endorsements from voice and motion-capture performers amplify interest in replaying with different companions, experimenting with unusual builds, or diving into community-created content. For developers and modders, the series underlines demand for tools and systems that support replayability and narrative variety.

For the community, the takeaway is twofold: Baldur’s Gate 3 remains a touchstone for expansive, performance-driven RPG storytelling, and its lifecycle now leans heavily on modders and creators to sustain momentum. Newbon’s decision to pivot toward mods points players and creators toward the mod bench as the place to find new ways to keep rolling with the story.

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