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GTA V Enhanced mod adds collectibles to map and radar

rootBrz’s new GTA V Enhanced script puts collectibles on the map and radar, with F11 toggles and per-category filters for cleaner 100% cleanup.

Sam Ortega··2 min read
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GTA V Enhanced mod adds collectibles to map and radar
Source: gta5-mods.com

If you are still alt-tabbing between GTA V and a fan-made checklist, rootBrz just cut out the annoying part. Collectibles on Map and Radar landed on the Grand Theft Auto V Enhanced Nexus page on June 20, 2026, and it does one useful thing well: it puts the game’s collectibles directly on the map and radar while tracking what you have already picked up.

The appeal is obvious for anyone grinding a fresh completion run or cleaning up an old save. The mod shows collectible progress in-game, and it does not force a full overhaul of the interface to get there. Each collectible type can be enabled or disabled individually through the configuration file, so you can keep only the markers you care about. Press F11 and the collectible markers flip on or off in game, with the keybind changeable in the INI file if F11 is already spoken for.

AI-generated illustration
AI-generated illustration

That matters because GTA V’s completion path is still a long haul. Rockstar’s Social Club checklist has always been the built-in tracker for players chasing 100 percent, and that route includes 69 storyline missions, 20 strangers and freaks missions, 14 random events, 42 hobbies and pastimes, and 16 miscellaneous tasks. It also runs through the collectible chains themselves, including all 50 Spaceship Parts and all 50 Letter Scraps, the former tied to Omega and the Space Docker reward, the latter to the Leonora Johnson mystery.

Collectibles on Map and Radar sits squarely inside the normal GTA V PC scripting setup. RootBrz lists ScriptHookV as a requirement, which makes sense because Script Hook V is the library that lets custom ASI plugins use GTA V script native functions. It is not an online workaround, and it is not pretending to be one. Script Hook V does not work in GTA Online, and if you enter multiplayer the game closes GTA V, which keeps this mod firmly on the single-player side where collectible cleanup actually happens.

The credits also point to the familiar modding stack, with ScriptHook, scrDbg, CodeWalker, and Reient all named. That gives the release the feel of a practical utility built by someone who understands how GTA V players actually finish the game: one hidden item at a time, with fewer browser tabs, fewer missed markers, and a lot less frustration when the last collectible is the one you swore you already grabbed.

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