GTA V Source Code Leak Reveals Protagonist From Rockstar's Canceled Agent
A soldier model inside a GTA V source code folder codenamed "Jimmy" appears to be Agent's lost protagonist, confirmed by GTAForums user XanaBax matching it to 2011 screenshots.

Buried inside the GTA V source code that surfaced in December 2023, GTAForums user XanaBax uncovered what appears to be the face of Rockstar's canceled spy game Agent: a soldier model that nobody was ever supposed to find, sitting quietly in a folder labeled "Jimmy."
That folder name is not incidental. Former Rockstar technical director Obbe Vermeij had previously confirmed "Jimmy" was Agent's internal development codename, a Scottish play on "James," as in James Bond. The main hierarchy node of the model inside is labeled "player," a designation that separates it immediately from background NPCs or filler assets. This was built to be somebody's protagonist.
XanaBax's breakdown of the model's construction is what made the case stick. The asset shares its DNA with GTA IV protagonist Niko Bellic in specific, traceable ways: the head UV map is nearly identical to Niko's save for the hairline, the boots are Niko's defaults, and the pants are an edited version of his cargo pants with slightly adjusted UVs. Despite those borrowed components, the face reads as a distinct character, and the model has never appeared in GTA V's campaign or in GTA Online in any form. A timestamp embedded in the file puts its creation at 2009, roughly two years after Rockstar first teased Agent publicly. The asset's filename also carries the string "NorthRig."
The match to a decade-old portfolio is what sealed it. A former Rockstar environment artist's 2011 portfolio contained images showing the same model built with different textures applied. Lining those portfolio screenshots against the source code asset is the core of XanaBax's argument, and the community found it convincing. The findings spread through videotech on X and picked up momentum on r/GamingLeaksAndRumours before circulating widely.

Agent was announced in 2007 as a PlayStation 3 exclusive built around Cold War espionage. Rockstar never officially killed it. The game simply went dark, disappeared from Sony's trademark records, and Rockstar never said a word publicly about what happened to it.
What this source code find does is give a rough, work-in-progress face to a protagonist that millions of players never got to control. The 2009 model in the "Jimmy" folder is now the most complete character artifact Rockstar left behind from a project it buried without ceremony, and XanaBax is the reason the community knows it exists.
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