Open World Interiors adds 93 interactive spaces to GTA V
Open World Interiors adds 93 enterable spaces to GTA V, from diners to nightclubs, and gives each restaurant its own interactable UI. Los Santos stops feeling like scenery.

Open World Interiors turns Los Santos into something closer to a lived-in map than a backdrop, adding 93 enterable interiors to Grand Theft Auto V and pushing the city toward the author’s stated goal of making every single building accessible. For returning players, that is the real hook: streets that used to exist mostly as scenery now have places to go, places to stage scenes, and places to actually move through.
The mod was created by minkoff and uploaded on June 25, 2026, with version 0.1 listed on GTA5-Mods.com. Its interior spread is deliberately everyday, not flashy. A third-party mirror breaks the 93 spaces down into 10 fast-food restaurants, 19 GTA IV-inspired diners, 10 bars, 7 Bite! restaurants, 9 hospitals, 15 restaurants, 9 laundromats, 8 gyms, and 6 nightclubs. The restaurant spaces also come with their own interactable UI, so these are not just empty shells dropped into the map.

That detail is what makes the mod matter for more than sightseeing. Explorers get more places to stumble into between missions. Machinima creators get actual interiors that can carry a scene instead of forcing every conversation onto a sidewalk. Immersion-focused roleplayers get a city that supports routine activity, from eating inside a diner to moving through a hospital or bar as part of a story beat. If you run patrol-style setups, the extra access also fits naturally with the kind of interior-heavy police and SWAT scenarios that have long relied on interior unlock mods.
Open World Interiors is not the first GTA V project to chase that idea. Older mods such as Open All Interiors have long promised access to nearly every interior in the game files, including cut spaces, and even marked those locations on the map. LSPDFR-related projects have also leaned on interior access to create more realistic police scenarios. What sets this release apart is the way it packages that familiar concept around normal city life, not just hidden content.
That is why this feels bigger than a map mod. Ninety-three interiors do not just add destinations, they change how the whole city reads when you are driving, walking, or filming through it, and that is exactly the kind of upgrade Los Santos has been waiting for.
This article was produced by Prism’s automated news system from verified source data, official records, and press releases, then run through automated quality and moderation checks before publishing. The system is built and supervised by the people who set the standards it runs under. Read our full AI policy.
Did this article answer your question?


