Analysis

EDHREC Reveals Top 10 Extra-Combat Spells for Raph & Mikey

EDHREC’s Feb. 20 guide singles out Grim Reaper's Sprint as the must‑have non‑creature extra‑attack for Raph & Mikey and warns most extra‑attack spells are stuck with main‑phase riders.

Sam Ortega5 min read
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EDHREC Reveals Top 10 Extra-Combat Spells for Raph & Mikey
Source: edhrec.com

1. Grim Reaper's Sprint

EDHREC’s pick: “The best extra attack effect that isn't a creature you can search up with Raph & Mikey, however, is easily Grim Reaper's SprintGrim Reaper's Sprint.” That line is the whole reason this card sits at #1, EDHREC explicitly calls out that it “only costs two after someone inevitably blocks, and it provides haste so your summoning sick Port RazerPort Razer or Blightsteel ColossusBlightsteel Colossus can swing again.” In short: the guide treats Grim Reaper's Sprint as the cleanest non‑creature way to convert a polymorphed big threat into immediate damage, which is exactly the win condition Raph & Mikey decks are chasing.

2. Savage Beating

EDHREC flagged Savage Beating as one of the genuinely playable extra‑attack options and, crucially, said “there aren't enough cards like Savage Beating.” The Mtg‑style frequency excerpt corroborates popularity, Savage Beating shows up in the provided data as “1.0 in 50% of decks.” EDHREC’s gripe is practical: Savage Beating lacks the main‑phase-only rider that dooms a lot of other cards in combat‑centric Polymorph lists, so it’s often the best clean tool for an on‑combat finisher.

3. Great Train Heist

EDHREC names Great Train Heist alongside Savage Beating as one of the few extra‑attack effects that won’t be stopped by a main‑phase restriction: “Aside from Savage Beating itself, the list is Great Train HeistGreat Train Heist and Breath of FuryBreath of Fury.” Mtg‑style data backs its prevalence, Great Train Heist is shown as “1.0 in 50% of decks” in the supplied frequency slice. Practically: if your build wants an extra combat that’s usable after your polymorphed threat resolves, this is one of the two non‑awkward spells EDHREC highlights.

4. Breath of Fury

Breath of Fury is the third card EDHREC explicitly calls out as an exception to the “if it’s your main phase” problem: “Aside from Savage Beating itself, the list is Great Train HeistGreat Train Heist and Breath of FuryBreath of Fury.” EDHREC includes it in the short list of reliable extra combats for Raph & Mikey, so even if its raw usage frequency isn’t shown in the Mtg excerpt, the guide treats Breath of Fury as part of the pragmatic trio you should prioritize when building to win.

5. Full Throttle

Full Throttle appears in the Mtg‑style frequency snippet as “1.0 in 50% of decks,” placing it among the commonly included options in community Raph & Mikey lists. While EDHREC’s excerpt doesn’t walk through Full Throttle’s text, its presence in the frequency data means players are actively putting it in builds, a useful signal in this archetype where usable combat‑phase tricks are rare and the meta leans on cards that actually resolve during combat.

6. Overpowering Attack

Overpowering Attack is another card flagged in the Mtg‑style excerpt at “1.0 in 50% of decks.” Having that level of penetration in sampled lists tells you one thing: despite EDHREC’s point that many effects are main‑phase‑locked, players still value a set of higher‑frequency options like Overpowering Attack when tailoring Raph & Mikey for kill windows. If you’re scrubbing through lists on TappedOut or EDH.wiki, expect to see this name pop up in mid‑range polymorph piles.

AI-generated illustration
AI-generated illustration

7. Bushwhack

Bushwhack shows up in the Mtg‑style data as “1.0 in 50% of decks,” which makes it more common than most might expect. EDHREC’s central deck‑building complaint, that “all the other extra combat spells have an 'if it's your main phase' rider that won't work during combat”, explains why mainstream picks like Bushwhack matter: they’re the pragmatic compromises players include when the truly clean options are scarce.

8. Samut's Sprint

Samut's Sprint is present in the Mtg‑style excerpt as “1.0 in 25% of decks.” It isn’t one of EDHREC’s quoted top three, but it’s still being used in a non‑trivial slice of community decks from the supplied data. Use this as a mid‑tier option: not the author’s slam dunk, but a card your local pod will recognize on a TappedOut list and that appears often enough in the Mtg‑style sample to deserve consideration.

9. Stump Stomp

Stump Stomp appears in the Mtg‑style snippet alongside several 50% entries (though the percentage line is partially truncated in the excerpt). Its inclusion in that cluster marks it as a card players test in Raph & Mikey builds when they need combat‑turn utility. Given EDHREC’s emphasis on how few true combat‑usable extras exist, Stump Stomp’s presence in community frequency data makes it a practical experimental slot if you’re tuning a polymorph‑style pile.

10. Decimate

Decimate is listed in the Mtg‑style excerpt as “1.0 in 50% of decks,” putting it among the more commonly seen names in the sampled sets. Even though EDHREC’s quoted text doesn’t narrate Decimate specifically, the combined evidence matters: EDHREC’s guide (Feb. 20, 2026) calls Grim Reaper's Sprint the top non‑creature choice and warns that most extra‑attack spells are hamstrung by main‑phase riders, while community aggregates (the Mtg‑style frequencies and TappedOut/EDH.wiki lists) show a steady pattern of players including Decimate and the other cards above when they build toward a polymorph/cedh goal.

Final take EDHREC’s Feb. 20 data‑driven guide makes one clear, quotable bet, “The best extra attack effect that isn't a creature you can search up with Raph & Mikey, however, is easily Grim Reaper's SprintGrim Reaper's Sprint”, and pairs that with the practical deck‑building observation that “there aren't enough cards like Savage Beating.” Corroborating community signals show many of the same names hitting build lists: the Mtg‑style excerpt puts Explore, Farseek and Three Visits in 75% of sampled decks and places multiple extra‑attack picks (Savage Beating, Great Train Heist, Full Throttle, Overpowering Attack, Bushwhack, Decimate) in high‑use brackets, while EDH.wiki’s example set is pulled from “489 community decks with an average price of $1599.” That mix of editorial selection (EDHREC) and community frequency (Mtggoldfish‑style data, TappedOut, EDH.wiki) is exactly how you should tune a Raph & Mikey polymorph build: prioritize the clean, combat‑usable spells EDHREC singles out, then slot the 50%‑frequent community picks if you need redundancy or meta‑specific tweaks.

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