Crushed in Time lands June 10 on PC, mobile release later this year
Crushed in Time looks more like a real There is No Game successor than a side experiment, with Holmes and Watson back for a meta-puzzle adventure on June 10.

Crushed in Time looks like the kind of spin-off that earns the name rather than just borrowing it. Draw Me A Pixel is putting the game on PC on June 10, then bringing it to iOS, Android, and Nintendo Switch later in 2026, and the pitch is close enough to There is No Game’s oddball charm to feel like a genuine follow-up for anyone who wanted more of that self-aware chaos.
The big difference is focus. Draw Me A Pixel is framing this as a spin-off, not a sequel, and says Sherlock Holmes and Dr. Watson first showed up in Chapter 2 of There Is No Game: Wrong Dimension. Players do not need to have played the earlier game to follow Crushed in Time, which matters because the new story is built around a missing character named Emma and a mystery that pushes Holmes and Watson through the very heart of the game’s creation. The original game sold more than 1 million copies, and Crushed in Time is clearly leaning on that recognition while narrowing the scope around a single, more contained adventure.
That tighter structure may be exactly why the game should land well on mobile. Draw Me A Pixel says Crushed in Time will be story-driven and split into chapters, which is the right shape for short phone sessions. The puzzle design also sounds built for touch, not just a mouse. The official description says players will grab, pull, stretch, and release objects to solve problems, with the game world responding in exaggerated, elastic ways that fit the series’ joke-heavy tone. Instead of simply clicking through dialogue boxes, the action here sounds tactile, almost like the puzzles themselves are being bent out of shape.

PC players already know what hardware they will need. The Steam listing sets the minimum at Windows 10 64-bit, an Intel Core i5-8400 or AMD Ryzen 7 2600, 8 GB of RAM, a GTX 1050 or Radeon RX 560, and 5 GB of storage. Draw Me A Pixel also says there are no plans for Linux, Xbox, or PlayStation versions, so the roadmap is straightforward: PC first, then mobile, then Switch.
That puts Crushed in Time in a strong position if you liked There is No Game for its meta jokes but wanted a cleaner, more focused structure. On paper, this looks less like a side experiment trading on a name and more like the sharpest version of that idea yet, with a June 10 PC launch setting the stage for the mobile release later this year.
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