New AAA mobile games list points to 2026, 2027 releases
The AAA-mobile pile has a few real dates, but most of the biggest names are still stuck behind TBA tags. That split is the real story for 2026 and 2027.

Destiny: Rising already proved one thing, it can launch worldwide on iOS and Android and still look like a premium swing. The money behind the rest of the field is just as real, with Sensor Tower putting 2024 mobile-game consumer spending at $65.7 billion, global IAP revenue at $82 billion, playtime at 3.5 trillion hours, and sessions up 12 percent.
That is why the current AAA-mobile list keeps getting longer even as the calendar stays messy. A few titles now have dates, tests, or regional launches you can actually track, but a lot of the names below are still living off trailers, beta sign-ups, and the usual "soon" fog.

1. Honor of Kings: World.
Tencent and Level Infinite have the clearest near-term marker in the bunch, with a China mobile launch set for April 17, 2026 and pre-download starting April 15. The global window is still the unresolved part, which is exactly why this one matters.
2. Sea of Remnants.
NetEase and Joker Studio officially unveiled this ocean-adventure RPG for PS5, PC, iOS, and Android in 2026, then narrowed the picture further with testing teased for May 28, 2026 and a Q3 2026 China release discussion. That is real momentum, not just a glossy logo.
3. Where Winds Meet.
NetEase has already pushed the mobile version to December 12, with full cross-play and cross-progression. Once a game has that kind of platform support and a date, it stops feeling like vaporware.
4. Roco Kingdom: World.
MoreFun Studios has this pet-collection MMORPG lined up for China on March 26, 2026, after earlier pre-registration in the region. It is one of those launches that feels concrete in China and still fuzzy everywhere else.
5. Racing Master.
NetEase’s licensed racer is already on a hard schedule, with a global Android and iOS launch set for May 8, 2026 and more than 100 licensed cars in the mix. Compared with the average AAA-mobile tease, this one has real asphalt under it.
6. Neverness To Everness.
HoYoverse’s supernatural open-world RPG has a global launch dated for April 29, 2026 on PC, Android, iOS, PlayStation 5, and Mac. That is the kind of platform spread that tells you this is being treated like a major release, not a side project.
7. DIGIMON UP!.
Bandai Namco has this pixel-style monster-raising RPG targeting Android and iOS in 2026, and the core loop is exactly what Digimon fans want, hatch, train, evolve, repeat. The lack of a tighter date still keeps it in the "watch it, don’t trust it yet" bucket.
8. Game of Thrones: Dragonfire.
Warner Bros. International Enterprises has opened global pre-registration on mobile, and app-store timing points to a June 16, 2026 release. If that date holds, this one will be one of the few licensed strategy games on the list that actually clears the runway.
9. Limit Zero Breakers.
NCSOFT is lining up a Prologue Test from June 10 to June 15, 2026 on Android, iOS, and PC, with a global 2026 launch still on the board. The test alone makes it feel more credible than the average teaser-heavy action RPG.
10. Horizon Steel Frontiers.
NCSOFT and Sony’s Guerrilla collaboration is now talking about global testing in the second half of 2026. That is still a long road, but at least it is a road.
11. Project Terrarium.
GPUN’s third-person shooter is already mapped to January 2027 across mobile, PC, and console. For a list full of placeholders, a month and a year like that is a luxury.
12. Project Spirits.
SHIFT UP says the Unreal Engine 5 cross-platform fantasy game is aiming for a 2027 global release. This is one of the sharper-looking long bets in the entire AAA-mobile conversation.
13. Totopia.
JNG Studio’s social party platformer is targeting Q2 2027 on Android, iOS, PC, PS5, and Xbox Series, with a PC playtest in May 2026. It is rare to see a far-off game already carrying a test plan this early.
14. Petit Planet.
HoYoverse’s cosmic life sim has the Stardrift test set for April 21, 2026 on Android, iOS, and PC. If you want the cozy branch of AAA mobile, this is the one with the cleanest signal.
15. Rust Mobile.
Level Infinite has this survival game headed for a China launch in July 2026 with PC, Android, and iOS support. After years of rumor churn, that is the kind of specificity the project badly needed.
16. Aniimo.
FunPlus and Kingsglory have an open-world creature-catching ARPG on a 2026 path for mobile, PC, and Xbox Series X|S, with US iOS testing already in the mix. It is still early, but the project is real enough to play with now.
17. Palworld Mobile.
KRAFTON and PUBG Studios have the official license and already pushed the game toward testing, which gives it more weight than the usual "inspired by" copycat noise. If this one lands, it will land with a lot of scrutiny attached.
18. DAVE THE DIVER Mobile.
Mintrocket is bringing the adventure RPG to Android and iOS in 2026, and the hook remains the same, deep-sea exploration by day and sushi restaurant management by night. That oddball blend is exactly why the port has a real chance.
19. Plants vs Zombies 3: Evolved.
EA and PopCap have pushed the tower-defense revival back into early access in Ireland and the Philippines, with a global rollout still targeted for this year. This is still a rework story first and a launch story second.
20. My Hero Academia: UNITED SURVIVAL.
KLabGames and gumi say the mobile title is coming this year to Android and iOS, but the teaser-and-key-visual stage is still doing most of the heavy lifting. Until gameplay lands, it remains promise more than proof.
21. Monster Hunter Outlanders.
TiMi Studios has already run one closed beta and is lining up a second Android and iOS test in select regions. That is enough movement to keep it off the "empty hype" shelf.
22. UFL Mobile.
Strikerz Inc. and XTEN LIMITED have opened pre-registration after a soft launch, but the global release date is still unconfirmed. It is a smart move for a football game, because getting players in the door before the final date can build real momentum.
23. Overwatch Rush.
Blizzard’s mobile answer is a top-down hero shooter built for touch, with testing said to be close and Android early access already live in the Philippines. That is a much stronger sign than the old "mobile version?" rumor cycle.
24. Valorant Mobile.
Tencent’s mobile shooter is already live in China and went through a closed beta there before launch, while global details are still not nailed down. This is the best reminder that "upcoming" often just means "not for your region yet."
25. Varsapura.
HoYoverse finally showed a 31-minute gameplay demo, which at least proves the project exists in more than trademark form. The platform and release date are still missing, which keeps it in the tease pile for now.
26. Project R.I.S.E.
Supercell rebuilt the core after canceling its November 2025 beta, then returned with a more detailed update and a fresh testing roadmap. That kind of reset usually means the studio is trying to make the game, not just frame it.
27. Honkai: Nexus Anima.
HoYoverse’s creature-collecting strategy project has pre-registration and playtest activity, but no firm launch date. The urban fantasy setup gives it more identity than the average franchise spin-off.
28. ANANTA.
NetEase and Naked Rain describe this as a free-to-play urban open-world RPG, previously known as Project Mugen, set in Nova City. It is one of the cleaner examples of how far mobile has drifted toward console-style ambition.
29. Strinova Mobile. iDreamSky’s anime shooter has already been through a technical beta in Southeast Asia and launched in China, so this one is past the fantasy stage.
The mobile version still matters because it shows how these projects can quietly mature outside the Western spotlight.
30. RF ONLINE NEXT.
Netmarble’s sci-fi MMORPG is already live in South Korea on Android, iOS, and PC, which makes the real question one of wider rollout, not existence. This is what progress looks like when the launch map starts region by region.
31. Boat Game.
Supercell’s naval-and-island action title has already run alpha testing and returned for a second alpha signup wave. It still needs a lot of proving, but at least people are actually playing it.
32. Ballad of Antara.
Infold Games positioned this fantasy action RPG for PS5, PC, and mobile, which gives it real AAA shape on paper. The question, as always, is whether that shape survives the wait to launch.
33. Chasing Kaleidorider.
Tencent’s Fizzglee Studio has this doki-doki RPG in pre-registration territory on Android and iOS, with the futuristic Terminus setting doing a lot of the selling. It has buzz, but not yet the kind of date that ends the guessing.
34. Assassin’s Creed Jade.
Ubisoft’s mobile Assassin’s Creed project still lives in the long-delay bucket, with closed-beta history and launch uncertainty after years of visibility. It is the textbook example of why AAA-mobile lists can get bloated fast.
35. Need for Speed Mobile.
EA’s racer keeps resurfacing with old launch windows and new uncertainty, which is exactly why it belongs in the placeholder pile, not the sure-thing pile. If it lands cleanly, it will have outlasted a lot of the talk around it.
36. Command & Conquer: Legions.
Level Infinite’s strategy title has seen pre-registration and closed beta beats, but no stable launch answer worth trusting yet. The franchise name carries weight, but it has not turned into certainty.
37. Into The Dead 3.
PikPok announced the sequel years ago, and the zombie-runner brand still has enough recognition to keep it on watchlists. What it does not have is the kind of fresh timing that would move it out of the speculation pile.
38. Skate Mobile.
EA’s mobile skate project has been tied to insider playtesting and cross-play, cross-progression talk for years, but it remains one of the longest-running "coming soon" stories in mobile. It is a good reminder that big-label hype is not the same thing as a release schedule.
That is the real split hiding under the AAA-mobile buzz, a small stack of games with dates, tests, and regional rollouts, and a much bigger pile of big-budget names that still need to prove they can ship on anything like a normal schedule. In mobile, the label is cheap; the calendar is the tell.
This article was produced by Prism’s automated news system from verified source data, official records, and press releases, then run through automated quality and moderation checks before publishing. The system is built and supervised by the people who set the standards it runs under. Read our full AI policy.
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