Releases

FB Neo April 22 update fixes display height bugs in arcade drivers

Tiny height fixes in two FB Neo drivers can change how arcade games sit in the frame, making the difference between “close enough” and right.

Sam Ortega2 min read
Published
Listen to this article0:00 min
Share this article:
FB Neo April 22 update fixes display height bugs in arcade drivers
Source: insertmorecoins.es

The April 22 FB Neo Git build looked small on paper, but it delivered the kind of change that shows up the moment a game loads: two driver height fixes that can clean up how arcade titles sit on screen. Retro Replay said the freshly compiled FinalBurn Neo build, which descends from FinalBurn and older MAME code, updated d_pce.cpp to height 240 and corrected d_m62.cpp to height 248.

That matters because geometry is not bookkeeping in emulation. A driver height tweak can shift the visible image, change how cleanly it scales in a frontend, and improve how overlays, shaders, and bezel art line up around the game. For arcade setups that lean on strict aspect settings or cabinet-style presentation, the difference between a frame that feels dialed in and one that looks slightly off can come down to a few pixels in a driver table.

AI-generated illustration

FBNeo’s own repository frames the project as an emulator for arcade games and select consoles, and describes it as a continuation of FinalBurn and FinalBurn Alpha. Its README says the goal is to provide a comprehensive and user-friendly platform for preserving and enjoying vintage games on modern systems. The project page also lists netplay, rewinding, and shader effects among its features, which is part of why it occupies such a useful middle ground in the hobby: easy enough for quick-launch libraries, but still serious about accuracy and presentation.

The April 22 change also lines up with active upstream work. On the master branch, barbudreadmon posted a commit titled “d_pce.cpp: height should be 240,” matching the kind of driver-level correction that can ripple through a whole setup once it is packaged into a build. That is the sort of fix most players never notice by name, only by result: a title that suddenly centers properly, scales more cleanly, and fits the bezel art the way it was meant to.

FBNeo’s nightly-release workflow shows that this pace is normal for the project. The build stream keeps moving, with frequent commits and nightly runs, and Retro Replay has tracked nearby FB Neo Git updates throughout April 2026, including April 3, April 7, April 13, and April 21 before this April 22 release. For anyone chasing arcade authenticity, that steady drip of tiny maintenance is exactly what keeps the experience feeling faithful instead of merely playable.

Know something we missed? Have a correction or additional information?

Submit a Tip

Never miss a story.
Get Retro Game Emulation updates weekly.

The top stories delivered to your inbox.

Free forever · Unsubscribe anytime

Discussion

More Retro Game Emulation News