Astra Militarum face Tyranids in Trazyn's season-deciding Warhammer Plus showdown
Trazyn’s season decider put Astra Militarum and Tyranids through three hologram tests, turning a familiar 40k rivalry into a fresh Warhammer Plus spectacle.

Trazyn’s latest arena made one of Warhammer 40,000’s most familiar matchups feel like a final exam. With Si and Chris locked at 1-1 after Chaos Space Marines met Adepta Sororitas and Orks clashed with World Eaters, the season-deciding episode sent Astra Militarum into the Prismatic Galleries against Tyranids, a pairing that plays straight into the long-running contrast between the Imperium’s massed human line and the Hive Mind’s fast-moving swarms.
The setup gave the episode real weight before a single dice roll hit the table. Warhammer Community framed the Astra Militarum as the backbone of the Imperium’s largest armies, while Tyranids came in as intergalactic swarm-creatures that close rapidly, overrun prey, and strip the battlefield for biomass. That is classic 40k shorthand, but Trazyn’s Tesseract Trials sharpened it into a contest of whether discipline, armor, and shooting volume could survive the pressure of a relentless alien advance. It is the kind of pairing that can sell to lore fans, collectors, and players who simply want to see iconic factions thrown into a situation that feels bigger than a standard battle report.
The episode’s three hologrammatic tests kept the structure moving. First came a shooting drill against Deathmark holograms, then a combat trial against advancing Lychguard, before the final push to destroy a Monolith. That mix matters because it gives the show more than a single army-versus-army slugfest. It asks viewers to think about target priority, fire lanes, melee reach, and whether a list built for one phase can survive when the scenario keeps changing the terms of the fight. In that sense, the show doubles as entertainment and a subtle nudge toward list-building inspiration.
Warhammer TV’s wider slate reinforced that this was more than one episode buried in a subscription service. This week the platform was “double-dipping” into Trazyn’s labyrinthine archives with the new Tesseract Trials episode and a behind-the-scenes look at Da Mekboy’s Workshop, where Andy discussed how to build an arena that looks good on camera and still works in production. White Dwarf 514, meanwhile, was dedicated to Tzeentch, with lore on the God of Change in the 41st Millennium, the rivalry with Nurgle in the Mortal Realms, Tzeentchian colour schemes, and Grand Cathay coverage. Add Warhammer+’s animations, in-house hobby shows, digital vault, app access, subscriber giveaways, and merchandise discounts, and the package is clearly trying to sell a wider hobby experience, not just another match report.
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