Analysis

Auspex Tactics reviews every Warhammer 40k army’s new 11th edition points

Auspex Tactics’ broad 11th edition points review turns the new costs into list-building decisions, exposing which unit types just got harder to justify.

Nina Kowalski··4 min read
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Auspex Tactics reviews every Warhammer 40k army’s new 11th edition points
Source: belloflostsouls.net

Games Workshop pushed the new 11th edition points live on June 17 in the Warhammer 40,000 app and in a new interactive Munitorum Field Manual. Auspex Tactics’ June 29 review gives an early read on who gets squeezed, who gets breathing room, and which models are suddenly much harder to justify.

The points pass that changes the whole conversation

Games Workshop said the new edition was “almost upon us” on June 15, then moved the points into both the updated app and the interactive Munitorum Field Manual two days later.

The official Munitorum Field Manual contains the most up-to-date points values for every Warhammer 40,000 faction. It is the practical reference point for anyone adjusting armies after a major reset. Auspex Tactics’ video, titled “Every Warhammer 40K Army’s New Points for 11th Edition Reviewed!”, reviews every faction rather than one army or one hot take. It maps the whole game at once.

Games Workshop warned players to turn off auto-updates if they wanted to keep using the previous edition in the app, including for farewell events such as the Warhammer Open in Edmonton.

The units most likely to get priced up

Games Workshop was unusually direct about the kinds of units that the new 11th edition rules make more powerful. The company said vehicles with powerful mid-range firepower, large combat monsters and vehicles, fast melee infantry, large flying models, Titanic units with Towering or Plunging Fire, and units that manipulate Battle-shock were among the categories likely to see points increases.

Anything that got better because of 11th edition’s rules is the first thing to audit, especially if it was already an auto-include before the update. The strongest armies after a points pass are often the ones that can still afford several efficient pieces after the obvious stars get more expensive.

If your roster leaned on one of those premium categories, your first draft after the update should assume fewer copies, not more. If a unit was bought for raw output, board reach, or a rules interaction that now carries a higher tax, you have to ask whether it is still good at this price.

What Auspex Tactics’ full-army sweep is really for

A whole-game review gives a league-table view of the field without pretending every faction changed in the same way. A broad pass through every army helps separate the factions that are still efficient from the ones that now need more careful construction to stay competitive. It also makes the hobby-budget question impossible to ignore: if you already own the core pieces, which models still earn their slot, and which ones are now luxury picks?

Auspex Tactics reviews the new points across the game rather than drilling into one faction’s local problems. That overview helps competitive players spot early meta shifts and helps returning players decide whether their current collection still lines up with the game they are about to play.

For anyone coming into 11th edition fresh, the key question is what the new cost structure means for the army already sitting in the case. That turns points from abstract numbers into decisions about detachments, model counts, and whether a list can still function without its most expensive crutch.

First roster edits to test

  • Trim one premium centerpiece and see what the list looks like when that role is filled by two cheaper units instead. This is the fastest way to find out whether your army was depending on a single overpowered profile.
  • Recheck any vehicle package built around mid-range firepower. If the price moved up, you need to know whether the same shooting can be bought more efficiently elsewhere in the roster.
  • Compare fast melee infantry at the new cost against the rest of your pressure pieces. If they are still the best way to take space and trade resources, they stay. If not, they are the first slot to cut.
  • Test lists with and without large flying models or Titanic units that interact with Towering or Plunging Fire. Those pieces now sit in the exact category Games Workshop flagged as more expensive to justify.
  • Rebuild around redundancy, not nostalgia. If the obvious star is no longer a bargain, the list still has to function.

Armageddon makes the reset feel bigger

Warhammer 40,000 is launching this edition with the Armageddon boxed set.

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