Comp Crusade Dev Diary Reveals Adepticon v1.1 Packet Changes for Trench Crusade
Comp Crusade’s Dev Diary Pt. 3 explains revisions to the Adepticon pack v1.1, confirms a Factory Fortress Inc collaboration, and asks for feedback at CompCrusade@Goonhammer.com.

The Comp Crusade team released the third developer diary explaining revisions to the Adepticon pack, version 1.1, and confirmed they are working with Factory Fortress Inc to build a competitive ruleset and framework for Trench Crusade. The diary is written by MildNorman and bre4d_ and presents the project as an ongoing, collaborative design process.
Design philosophy is front and center in the diary. The authors write that they “really wanted to nail down a pack that always felt ‘fair’ to each player,” and that “variance is a very fragile thing and something that’s at the heart of every interaction in Trench Crusade.” The team explicitly accepts some chaotic moments, “Your leader can always just get punked by a Wretched with a Trench Club and those kinds of moments aren’t going anywhere.”, while trying to prevent losses driven purely by faction or list architecture.
The diary also warns against mission designs that bias one archetype over another. The authors give a concrete example: “For example, we could make missions where folks scored for having more models in certain parts of the table than their opponent, but this favors lists that go wide over ones that go tall in a way we felt was unfun.” That line underlines the packet’s stated goal of letting players “cook up a wacky list within our framework and try to find their own pathways to success.”
While the diary says it “documents specific rule and scenario changes” to the Adepticon pack v1.1, the excerpt supplied does not include the explicit rule text or scenario listings. The provided material contains the phrase “You can find the Adepticon pack here,” but no link or the enumerated changes such as list caps or board layout adjustments are present in the excerpt. Those specifics will need the full Dev Diary Pt. 3 or the linked pack to verify exact wording and implementation status.

The Comp Crusade team invited feedback and provided concrete channels for responses. Readers are told “You can submit feedback at our inbox at CompCrusade@Goonhammer.com but the best way to make sure we see (and address) your feedback is to post it in the Goonhammer discord.” The diary notes the Discord is a Patreon-only space and that the team looks at it daily for more in-depth conversations.
The authors close by promising further transparency and future dev diaries: “We’ll be trying to do more of these articles in the future, going more in depth on some of our design decisions and our philosophy on some upcoming changes,” and they sign off with “Overall though, we want to be as transparent as possible with this process. As we make changes we want you to know why we made those changes. So until next time, happy trenchin!”
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