Warhammer TV spotlights 11-time Golden Demon winner Martin Peterson
Martin Peterson’s 11 Golden Demon wins make this Painting Desk a masterclass, not a promo, with lessons on pushing past the standard ’Eavy Metal look.

Martin Peterson’s 11 Golden Demon wins made Warhammer TV’s Painting Desk feel less like a show segment and more like a masterclass in what separates a good miniature from an award winner. In a conversation with Ed, Peterson walked through three of his most recent entries, giving viewers a close look at the techniques, passion, and process that have kept him near the top of the hobby for more than two decades.
That longevity matters. Peterson’s first Golden Demon award came in 2002, when he took bronze in the Duel category with an Imperial Fists Space Marine fighting a Daemonette of Slaanesh. By 2012, he had added both a silver Space Wolves squad and a bronze Dreadnought, and later went on to win gold with a Space Wolves squad at SPIEL Essen last year. The thread running through all of it is not just trophy count, but adaptation, with each entry showing a painter willing to learn from the last one and move beyond a fixed formula.
That is the practical lesson buried in the episode. Warhammer framed the interview around Peterson’s continuing motivation, how he pushes beyond the standard ’Eavy Metal approach, and how he learns from each model he paints. For anyone trying to improve at the painting desk, that is the real hook: Peterson is not being presented as a remote legend, but as proof that refinement, repetition, and taste can be developed over years of entries, not just one lucky run.
The timing also gives the segment extra weight. Golden Demon remains Warhammer’s ultimate painting competition, with thousands of entries arriving from hobbyists around the world every year. In 2024, the season ran through AdeptiCon in Milwaukee, Wisconsin in March and SPIEL Essen in Essen, Germany in October, and Warhammer said the standard of entries at AdeptiCon was higher than ever. That scale explains why a painter with Peterson’s record still matters so much: the bar keeps rising, and the best work has to keep evolving with it.

Painting Desk was only one part of the Warhammer TV lineup. How We Roll featured Jimbo from the Warhammer Studio discussing scenery, rules design, and the way terrain changes play. Deep Strike sat down with Cubicle 7 staff to talk about tabletop RPGs in Warhammer 40,000 and Age of Sigmar, including Wrath & Glory and Imperium Maledictum, alongside the older Warhammer RPG traditions that inspired them.
Warhammer Vault also highlighted White Dwarf 515, a Space Marine-focused issue tied to the Big Summer Preview and scheduled for pre-order on 2 August 2025. Add in the May competition for Warhammer+ subscribers, which offered a bundle of Warhammer 40,000 accessories from Ultra Pro, and the week’s theme was clear: the spotlight stayed on hobby expertise, from brushwork to battlefield design.
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