Analysis

Kitfox clarifies its hands-off role in Dwarf Fortress publishing deal

Kitfox says it never sees Dwarf Fortress source code, and Bay 12 keeps 80% of each sale after storefront cuts. The publisher’s job is promotion, money and support.

Sam Ortega··2 min read
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Kitfox clarifies its hands-off role in Dwarf Fortress publishing deal
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Kitfox’s Dwarf Fortress FAQ draws a hard line around the publisher’s job: it gets the game onto Steam, helps with promotion and the money side, but it has no access to the source code and no influence over design, programming, or updates. Its development role is limited to occasional playtesting and coordination, while the sale split leaves 20% to Kitfox and 80% to Bay 12 after Steam and itch.io take their cuts.

That separation matters because Dwarf Fortress is still the Adams brothers’ game, not a publisher-shaped project. Bay 12 says Tarn Adams and Zach Adams have worked on it on and off since 2002 and consistently since 2006, and the studio still describes it as an open-ended fantasy world simulator rather than a traditionally finished game. When the Steam version arrived on December 6, 2022, Kitfox was there to package the release with graphics, music, sound, and Steam Workshop support, while the underlying game stayed under Bay 12’s control. The original ASCII version was kept free and continued receiving updates.

AI-generated illustration
AI-generated illustration

The publishing deal was first announced in March 2019, and Kitfox framed the arrangement as a way to keep Tarn and Zach from getting bogged down in Steam chores and press requests. That is the blunt part of the answer to the question Dwarf Fortress players keep asking about indie publishing: the publisher handles the surface area around the game, not the game itself. It deals with storefront logistics, promotion, and the commercial paperwork that usually eats time, while Bay 12 keeps making the fortress, the myths, and the chaos.

The backstory is unusually long for a deal like this. Bay 12 says Tanya X. Short of Kitfox and Tarn Adams knew each other through talks and panels on procedural generation before the publishing partnership, and the two later co-edited Procedural Generation in Game Design and Procedural Storytelling in Game Design. The relationship also carried practical weight: later reporting noted that Tarn and Zach joined with Kitfox in 2019 for medical benefits, and Polygon said the Steam version would give them the financial freedom to keep making Dwarf Fortress for as long as they were physically able.

That is why Kitfox’s FAQ lands the way it does. Dwarf Fortress is still being built by the same people who started it, and the publisher’s role is to clear the administrative clutter away so Bay 12 can keep building.

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