Analysis

Marvel Super Heroes set’s best combo cards could fuel Commander wins

Marvel Super Heroes is already showing real Commander combo teeth, and the best pickups are the cards that turn value into loops, not just flavor.

Jamie Taylor··3 min read
Published
Listen to this article0:00 min
Marvel Super Heroes set’s best combo cards could fuel Commander wins
Source: EDHREC

1. Valeria Richards, Precocious

Marvel Super Heroes lands June 26 after preview season began June 2 and prerelease events ran the week of June 19, and Wizards is calling it the biggest Magic set ever made, with more than 600 new cards plus four Commander decks, Avengers Assemble, Wakanda Forever, The Fantastic Four, and Doom Prevails. Valeria is the kind of engine that makes that scale matter: she draws a card off your first noncreature spell each turn and cuts noncreature costs by one, which is why Ethan Coover flags Sensei’s Divining Top as a near-infinite draw line and a storm starter.

2. Mole Man, Moloid Master

Mole Man is one of the cleanest land-combo pickups in the set because he lets you play lands from your graveyard and makes a Moloid token every time a land enters under your control. Commander Spellbook already points to Glacial Chasm, Azusa, Lost but Seeking, Exploration, Kodama of the East Tree, and bounce-land style loops that turn those land drops into infinite enters-the-battlefield triggers, infinite tokens, or both.

3. Shang-Chi, Martial Mentor

Shang-Chi is a straight-up counters multiplier, doubling every +1/+1 counter that would be placed on your creatures, and Coover’s list gives him 55 combo lines. That makes him a premium enabler for decks that already want Sage of Hours, Crystalline Crawler, Walking Ballista, or Vigor, because every counter-based payoff suddenly scales twice as fast.

4. Thor, God of Thunder

Thor is the set’s best spell-chain payoff, not just a flashy mythic. He rebuys an instant, sorcery, or Equipment from the graveyard when he enters, then pings any target whenever you cast a noncreature spell, so cheap cantrips and ritual-heavy turns can turn into board control or lethal damage in a hurry.

5. The Unbeatable Squirrel Girl

Squirrel Girl is the token payoff that can snowball into combo territory if you already plan to go wide. She makes a Squirrel on entry or attack, then turns three green mana into X more tokens where X equals your current Squirrel count, and EDHREC already shows her in 1,318 decks with combo firmly attached to her game plan.

6. Bruce Banner // The Incredible Hulk

Bruce Banner gives you a card-draw setup on the front and an extra-combat monster on the back, which is exactly the kind of payoff combo decks love to pivot into. The Incredible Hulk grows when it takes damage and can untap itself into another combat step while attacking, and EDHREC’s combo page already has the card linked to extra-combat and +1/+1 counter shells.

7. Iron Man, Bleeding Edge

Iron Man is the best redundancy piece for artifact combo players because the first artifact spell you cast each turn gets copied, minus the legendary clause. That turns mana rocks, combo artifacts, and value engines into double-duty cards, and EDHREC already has him appearing in artifact-heavy Commander builds that want more than one payoff from every cast.

8. Doctor Doom, King of Latveria

Doctor Doom, King of Latveria is a discard-and-loot commander that also turns land discard into pressure, draining each opponent for 2 whenever you discard one or more land cards. That makes him a natural fit for wheels, connive, cycling, and graveyard recursion, and EDHREC already shows him with 2,282 decks and combo-adjacent tags like discard, connive, and cycling.

9. Nick Fury, Agent of S.H.I.E.L.D.

Nick Fury is commander-specific tech with real combo texture because his power-up looks seven cards deep and can put a Hero, Equipment, or Vehicle straight onto the battlefield. EDHREC already has him on 1,249 decks with a combo tag count of 55, which tells you he is more than a theme card and can function as a tutor-like bridge to the right board state.

10. The Scarlet Witch

The Scarlet Witch is the release’s best big-spell commander tool, reducing the cost of instants and sorceries with mana value 4 or greater by an amount equal to her power. That makes her a genuine payoff for spellslinger and X-spell builds, and EDHREC already has her showing up in combo-focused Commander data, which fits a card that can turn one powered-up swing into a much larger spell turn.

This article was produced by Prism’s automated news system from verified source data, official records, and press releases, then run through automated quality and moderation checks before publishing. The system is built and supervised by the people who set the standards it runs under. Read our full AI policy.

Know something we missed? Have a correction or additional information?

Submit a Tip

Never miss a story.

Get Magic: Commander updates weekly. The top stories delivered to your inbox.

Free forever · Unsubscribe anytime

Discussion

More Magic: Commander News