Mythos Motors brings pulp-era 28mm vehicles to tabletop gaming
Pulp sedans, armoured Cadillacs, and a Lovecraft bus made Mythos Motors a rare vehicle Kickstarter painters could weather to the hilt.

The real draw in Mythos Motors was not just that it added 28mm cars to a crowded tabletop scene. It was the specific era it chose: 1920s and 1930s metal, all long fenders, upright grilles, and coachbuilt swagger, then filtered through gangster grit, pulp adventure, and a sly cosmic-horror twist. That combination turned every chassis into a paint project. A bootlegger’s black sedan begged for satin clear coat and dusty road grime. A detective’s roadster wanted chipped paint and polished trim. A cult getaway car practically asked for rust streaks, soot, and a bad omen on the back seat.
Kore Aeronautics launched Mythos Motors - Drive the Madness on April 1, 2026, and the campaign was set to run until May 3. Kickstarter listed it as a line of 1920s and 1930s-era vehicles leaning into Mythos, History, Pulp, and Gangster tabletop gaming, while BackerTracker showed a £250 goal and about £10,751 raised from 62 backers when checked. That is the kind of overperformance that matters in this corner of the hobby, because Kickstarter’s own model is all-or-nothing: hit the goal and the project lives, miss it and the money does not move.
The release started with 25-plus vehicles, and the named builds told the story immediately. The 1925 Jaguar SS and Rolls Royce Phantom II pointed toward varnished luxury and period-correct two-tone finishes. The Model Y Pickup, Morris Flatbed Utility, Dodge Panel Van, Police Wagon, and Pickwick Night Bus looked made for chipped workhorse paint, mud-caked wheel arches, and hand-painted signage. Capone’s Armoured Cadillac brought a gangster centerpiece, while the hearse, speedboat, and Lovecraft-inspired bus with the unsettling driver pushed the range straight into narrative gaming territory. Scaled at roughly 28mm, or 1:54-ish, the line was tested for compatibility with popular miniature ranges, and it came with both fully pre-supported and unsupported STL options, plus 15mm physical versions.
Mythos Motors’ own branding made the painter-friendly angle even clearer. The company cast itself as an alternate 1920s and 1930s industrial-age automotive house, where luxury vehicles blended Art Deco grace with eerie cosmic whispers. It presented each model as if it had been sold in its own era, complete with showroom-style posters and brochures, which is exactly the sort of framing that helps a vehicle stop looking like a game token and start looking like a prop from an old crime serial or occult thriller.
Kore Aeronautics has done this lane before. Tabletop Cars of the 70’s raised £4,941 from 185 backers against a £750 goal, and The Kore Aeronautics LARC also found an audience. Mythos Motors looked like the most focused version yet: a scarce vehicle range with a strong visual identity, ready-made story hooks, and enough surface detail to reward painters who want every panel, windshield, and fender to carry a history.
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