Supercell Launches Hay Day Match, a New Match-3 Mobile Puzzle Game
Supercell's second crack at a Hay Day puzzle spinoff hits early access in India, Indonesia and the Philippines, this time built by Peak veterans at London studio Playabit.

Four years after Hay Day Pop was quietly killed off, Supercell is taking another swing at turning its farming IP into a puzzle hit. Hay Day Match, a match-3 puzzler developed by London-based studio Playabit, enters a time-limited early access phase later this month across India, Indonesia and the Philippines.
A Supercell spokesperson confirmed the limited scope is deliberate: "This is an early access phase of the game, which is time-limited and will be available for download in India, Indonesia and the Philippines. The goal is to establish an early pulse check with Hay Day players."
Playabit is doing the actual building here. The studio was founded in 2021 by Tugrul Atak, Ayhan Sahin and Ant Sengelli, all of whom played major roles in developing Toy Blast and Toon Blast at Peak Games. Its UK corporate incarnation was incorporated in November 2024 and is co-owned by CEO Ayhan Sahin and CTO Kaan Yamanyar, another Peak veteran. The exact nature of the commercial arrangement with Supercell has not been disclosed, though industry observers have characterized it as what appears to be a licensing or support deal rather than a full internal development partnership.
The game centers on Mavis, the tutorial character from the original Hay Day who also fronted Hay Day Pop. The official blurb describes it as "a relaxing yet rewarding puzzle adventure, where you swipe colors, solve fun challenges, and help Mavis on her journey while uncovering the secrets of the countryside," with bells, leaves and pumpkins among the swipeable icons set against a farmlike background.
History here is worth keeping in mind. Hay Day Pop soft-launched in March 2020 and was cancelled in January 2021, with servers closing the following month. It also marks the second time Supercell has handed a legacy IP spin-off to an outside UK studio. Boom Beach: Frontlines, developed by Space Ape, soft-launched in October 2021 and was cancelled just over a year later in November 2022.

Industry commentary has been skeptical. Game designer Nayab Dhingra, who has already played the early build, put it bluntly: "Just tried the new game and, unfortunately, it feels like another copy-paste match-3 experience wrapped in a Hay Day skin. There aren't any interesting mechanics that help it stand out in an already crowded genre. What made Hay Day Pop interesting was that it experimented with more unique mechanics and gameplay ideas, which helped it differentiate itself from the thousands of match-3 titles in the market."
Zach Jiang flagged a strategic concern from a product standpoint, noting that after what he described as four promising earlier attempts from Playabit, pivoting to mainstream match-3 means entering "the biggest red ocean on the market," where titles backed by giants with unlimited user acquisition budgets already dominate.
The skepticism is not unfounded. Supercell itself opened up in January 2026 about cancelled projects and the role failure plays in the creative process, so there is at least an institutional acknowledgment that soft-launch experiments carry real risk. Whether Playabit's pedigree in puzzle mechanics, built during years at Peak, can give Hay Day Match enough differentiation to survive that market is the question the early access period in three of mobile gaming's highest-volume markets is specifically designed to answer.
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