Tabletop Battles completes 11th Edition points review for Xenos armies
Xenos lists just got reset around the real pressure points: unit sizes, wargear pricing, and Detachment Points. If you play aliens, this is the checklist that tells you what to cut, test, and rebuild first.

The Xenos side of 11th Edition does not need a lore recap. It needs a clean read on what the points reset actually changes the moment you start building lists. Tabletop Battles has now finished its first major pass over the new Munitorum Field Manual, and for armies like Orks, Aeldari, Necrons, Tyranids, T’au, and Drukhari, that means the launch-week puzzle is finally complete.
The reset is bigger than a points tweak
This is not just another balance pass tucked away in the background. Tabletop Battles treats the Xenos review as the final piece of its 11th Edition launch-week coverage, which makes the whole release feel like a hard restart for list building rather than a routine accounting update. That matters because Xenos armies do not all behave the same way under points pressure: some depend on cheap bodies, some on elite efficiency, some on speed, and some on layered synergies that only work when the math lines up exactly.
The big shift is that the new points structure is built around steppers and wargear pricing. That changes how you think about redundancy, because the old habit of piling on the same reliable package may no longer be the safest route if the pricing now rewards unit-size increments more aggressively. For Xenos factions, that can be the difference between a list that feels smooth on paper and one that actually fits the way the army wins games.
What the new documents actually give you
Games Workshop said the refreshed Warhammer 40,000 App will include full unit points updates, Detachment Points, Force Dispositions, and an interactive Munitorum Field Manual. The new points were set to go live on Wednesday 17 June 2026, about 48 hours after the teaser post, which turned the release into a proper launch event rather than a quiet database refresh.
The Munitorum Field Manual itself says exactly what players need from it: it contains the most up-to-date points values for every Warhammer 40,000 faction. It also states that each entry lists the unit-size increments that change points costs, which is the part Xenos players should care about most. If your army lives or dies on precise squad sizes, that increment table is the first thing to read, not the last.
Warhammer Community also released the Xenos faction packs on 9 June 2026, and those packs came with the other major list-building rule of the moment: players get 2 Detachment Points in 1,000-point games and 3 Detachment Points at 2,000 points. That gives you a concrete ceiling for how much detachment support you can build into smaller and standard-size games, and it makes points efficiency even more important when you are deciding whether a unit earns its slot.
Where Xenos players need to be careful
The obvious trap is assuming that old habits still translate. If you have been leaning on units because their wargear felt underpriced, or because a familiar block was easy to slot into almost any list, the new pricing structure is designed to force a recheck. Xenos armies often run on precision rather than brute force, so even a small shift in unit-size increments can change whether a list has the bodies, speed, or redundancy it needs to function.

The second trap is overcommitting to one archetype before you have tested the new spread. A swarm build that looked efficient before can lose flexibility if it has to pay more carefully for size breakpoints. An elite build can also get squeezed if the new points make each model too precious to trade aggressively. The practical answer is not to guess which style won the reset, but to rebuild the same faction in multiple shapes and see which version still plays the mission cleanly.
For armies that already lean into weird efficiency curves, that means the question is no longer simply “what is cheap?” It is “what is cheap at the unit size I actually want?” That is the real list-building consequence of a manual that publishes size increments alongside the points themselves.
What to cut, add, and retest now
Cut the assumptions that were built around free value. If a unit only worked because its wargear was functionally invisible in the old math, it deserves a hard second look under the new pricing. Cut any overstuffed draft that only survives because every upgrade is being carried by nostalgia instead of efficiency.
Add list versions that respect the new increment logic. Try the same Xenos army at different sizes and see where the breakpoints land, especially if your faction depends on skirmish units, transport packages, or mixed-role squads. Add a clean 1,000-point version and a full 2,000-point version, because the Detachment Points change between those game sizes and so does the value of every support choice.
- Unit sizes that were previously default picks, because the increment table may have changed their real cost.
- Wargear-heavy builds, because the new pricing can punish upgrades that used to be automatic.
- Swarm, elite, and toolbox versions of the same list, because Xenos armies often win through different efficiency curves than Marine-style durability.
- Any list that was built around one key interaction, because points changes can quietly break the ratio that made the combo worthwhile.
Retest the following before your next event:
Why this review matters right now
Warhammer Community has previously described Munitorum Field Manual updates as part of the game’s recurring balance process, and that is exactly how this release should be read. Points documents are not treated as static army sheets; they are part of the ongoing balance machinery that shapes what is competitive, what is experimental, and what quietly falls out of favor.
That is why Tabletop Battles framing the Xenos pass as the final piece of the launch-week puzzle lands so well. It tells you the reset is meant to be used immediately, not studied later. If you play alien armies, the job now is simple: stop asking what your old list cost and start asking what the new structure rewards. The first real edge in 11th Edition will come from the players who rebuild their Xenos lists around the new breakpoints before the next dice hit the table.
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